It’s Holiday Season again, and in keeping with past Holiday Seasons, here’s this year’s email game. This one is based on the classic “Shut the Box” but with an email delivery theme. We’ve modified the rules slightly to reflect aspects of email marketing and we’ve added a rule that simulates the difficulty of getting email delivered during the holiday season. It’s a very easy game to play and lots of fun. Enjoy!
Players: Can be played by any number of players but will require additional printouts for more than two players. It may also be played as a solitaire game in which the player tries to beat their own score.
Requirements: Two dice.
Object: To get the most emails delivered. The winner is the person with the fewest remaining undelivered emails at the end of a round.
Before you begin: Print out the game, then cut out the player cards and the individual “Delivered” tags. Each player should have one player card and ten “Delivered” tags.
Start: Players choose who goes first by rolling one die. The player with the highest die roll goes first.
The first player rolls both dice and covers the numbered envelopes with the Delivered tags so that the total number on the covered emails matches the number on their dice roll. They may cover any number of envelopes as long as the total matches their roll. For example, if a player rolls a three and a six, they may cover the #9 envelope or cover smaller numbers to total nine (e.g., 5 + 4, 2+3+4, etc.).
It is then the next player’s turn to roll.
A player’s game ends when they cannot make any more moves. For example: If the player rolls a two and a four, but none of the remaining envelopes can be marked delivered to make a total of six (e.g., 2,5,7,8,9) that signals the end of their game. If the other player(s) can still roll and deliver emails, they continue until they have no moves left.
Scoring: At the end of their rounds, when no player can deliver any more emails, the players total the number of the envelope that has not been delivered. The player with the lowest score wins that round.
NOTE: In some versions of the game, the total number of points left are added to determine the score, but the goal here is to get the most email delivered, so the points don’t matter as much. A player who only had the #10 email left undelivered (total = 1) has a better score than the player who has the #1 and #2 emails left undelivered (total = 2).
Optional Holiday rule: From Thanksgiving until Christmas, getting your email delivered is notoriously more difficult. Mail that got through in October suddenly is landing in the bulk folder as the Holiday Season nears. To simulate this effect, we’ve created the Holiday rule. If you play the game using this rule, after you’ve finished your move the player on your right (or opposite player if two are playing) has the option of removing the delivered tag from one of your delivered emails. Using this rule does increase the strategic potential of the game.